Tag Archives: CS:Go

Late June start for CS:GO sequel Pinnacle Cup II

Pinnacle Cup

Following the success of the first edition of the Pinnacle Cup this March, Pinnacle Cup II will become the latest in the series – held between 28 June and 16 July 2021. The sequel will see top-tier CS:GO teams from around the world battle it out once again for a share of the $100,000 prize pool. Pinnacle will continue working …

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BETER: Extending the reach of ESportsBattle

EsportsBattle

Even though esports is still in a formative phase, the market is snowballing – having become the ‘sport of choice’ for operators throughout the coronavirus pandemic.  For BETER, the increased interest in esports presented a myriad of new opportunities to expand the reach of ESportsBattle. Let the ESportsBattle commence The ESportsBattle platform is powered by BETER. This means that BETER …

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Frenetic and data-rich: Why Pinnacle believes esports is undoubtedly a ‘betting sport’

Consistently found in the top four of Pinnacle’s best performing sports, and even higher with many of its B2B partners, esports has more than proven itself to be a popular betting product explained Ben Cove (pictured), Chief Marketing Officer at Pinnacle.  But despite the solid betting trends, some have argued that esports is simply not a ‘betting sport’. Cove gives …

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Bayes Esports: Predicting the unpredictable with esports events

Darina Goldin, Director of Data Science at Bayes Esports, takes a look at seasonal trends within the esports industry and why she learnt to embrace the chaos that comes with trying to forecast esports events in 2021.  If something is seasonal, it means that it fluctuates within a calendar year in a predictable fashion. This is true for shopping, the …

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CS:GO ‘Pinnacle Cup’ kicks off in partnership with GRID, Relog Media and Trustly

Pinnacle Cup

The Pinnacle Cup, a $100,000 CS:GO event launched by the online betting and gaming operator in collaboration with GRID, Relog Media and Trustly, is now underway. For the event, Pinnacle’s leading esports betting product will be supported by data from GRID and the high-production value provided by esports giant Relog, with online payment provider Trustly on board as an ancillary …

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Innovation and collaboration: What lies ahead for Bayes Esports

Technology, data visualisation and partnerships are three key areas that Bayes Esports plans to focus on in 2021, as Amir Mirzaee (pictured) – Chief Operating Officer – plans to establish the company’s position as a leader in the esports space.  In conversation with SBC News, Mirzaee – who joined Bayes Esports in July 2020 – reflected on some of the new …

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Esports is having its big moment, but will it last? 

Esports is having its big moment, but will it last? 

Esports has been a big topic of conversation in recent years, but what actually is it? For betting operators, there are basically two types of esports; hardcore video game competition such as CSGO, Dota, League of Legends etc. And sport replacement, or so called crisis content, which includes FIFA, NBA2k, and Ice Hockey. Prior to the COVID pandemic, sport replacement …

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Match momentum in esports – does it really exist?

2020 has been the year of esports. As fewer and fewer sports events could take place due to COVID-19 in 2020, esports matches continued to be played online.  The betting industry has caught up. Where esports used to be a side note before, there are now entire betting portals dedicated just to esports. And no traditional bookmaker will now be …

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HooYu leads Midnite Esports KYC makeover

New esports wagering platform Midnite has moved to strengthen all components related to its KYC and ID verification disciplines by partnering with digital customer onboarding specialist HooYu.  Launched at the start of the year, Midnite is seeking to become a leading esports wagering platform by offering players the most comprehensive selection of live watch-&-bet markets on esports’ most popular games …

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ESIC clamps down on CS:GO spectator bug with 37 sanctions issued

The Esports Integrity Commission (ESIC) has issued sanctions against ‘37 offending parties’ following its investigation into the ‘historical abuse of a bug in CS:GO’s spectator mode’. Having contracted the services of Michal Slowinski, the discoverer of the wrongful use of this exploit, ESIC has confirmed that it has reviewed 20% of the total demos available for review, which the integrity …

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