iGaming

The latest iGaming news for the gambling industry

GambleAware recommends that gambling prevalence research should move online

GambleAware has published ‘commissioned research’ to clarify fragmented data, insights and analysis of the UK’s gambling participation and its associated prevalence of related harms.  The research, undertaken by Professor Patrick Sturgis and Professor Jouni Kuha of the London School of Economics, was commissioned by GambleAware following concerns about discrepancies between a YouGov 2019 survey and ‘2018 Health Survey for England’.  …

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CasinoBeats Summit agenda focuses on igaming industry’s biggest issues

CasinoBeats Summit 2021

CasinoBeats Summit is set to mark the return of in-person events with a comprehensive conference agenda that will deliver detailed insights into the major issues influencing the future of the international igaming industry. The event on 13-15 July 2021 will take place in an innovative integrated live and digital format, with an audience of 500 senior executives attending at the …

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EveryMatrix: The Netherlands to become Europe’s freshest battleground  

The Netherlands has the potential to become Europe’s next breakout market for igaming and sports betting, according to EveryMatrix.   The technology supplier has published its ‘Gaming Market Report’ for the country – which will officially launch its regulated online gambling marketplace on 1 October under the mandate of the Kamer approved ‘Remote Gambling Act’ (KOA Act). Maintaining a population …

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Pronet Gaming signs strategic agreement with Tenlot Group

Tenlot

Global lotteries operated by Tenlot Group, including World Lottery Association (WLA) members, can now utilise the turnkey omni-channel solution from Pronet Gaming. This is as a result of a strategic agreement with Tenlot Group, which will see the Pronet Gaming platform made available to major lottery suppliers around the world.  It marks a significant milestone for Pronet Gaming as it …

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IGT records 25% Q1 revenue growth following B2C sale

International Game Technology (IGT) has reported revenue growth of 25% for Q1 2021, attributed to structural cost savings, continued player demand and the sale of its Italian B2C business to Gamenet Group. Overall group revenue rose to $1.01bn (2020: $814m). Although the figure still represents a 11.3% decrease from the $1.14 billion in 2019, the group remains hopeful that it …

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Pretty Technical drives further growth with external investment

Pretty Technical drives further growth with external investment

Pretty Technical will accelerate the development of its core products after completing the first round of external investment. The investment, which comes from a ‘small group of private investors’ with experience in the finance and gaming sectors, will also enable Pretty Technical to promote its existing products and services across new markets. Commenting on the investment, Pretty Technical’s CEO Andre …

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Fast Track hires Johnny Tominaga as new Head of Marketing

Johnny Tominaga has been selected as the new Head of Marketing at Fast Track, strengthening the igaming player engagement platform’s senior team.  Joining Fast Track’s team in Malta, Tominaga has more than 15 years of experience in the marketing and advertising space, having worked for large-scale companies such as Microsoft, Intel, Disney and Pepsico. Simon Lidzén, Co-Founder and CEO of …

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Scientific Games posts stable Q1 opening to overcome Gaming unit headwinds

Scientific Games Corporation (SGC) has reported a stable corporate trading and performance in the first quarter of 2021 as COVID-19 pandemic headwinds continue to impact its business lines. Publishing its Q1 trading update, SGC registered a 1% increase in group revenues to $729 million (Q12020: $725m) in line with Nasdaq firm’s trading objectives.  The group’s SciPlay brand and Lottery division …

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Suicide Prevention Australia demands stricter federal controls of online gambling  

Suicide Prevention Australia has submitted its response to the Federal Government’s review of online gambling, stating that “stricter regulation of the gambling sector is required across all Australian states”.  Canberra’s Government has commissioned a ‘Senate Standing Committee’ to review and draft new federal amendments to update Australia’s ‘Interactive Gambling Act’ of 2001. The committee has agreed that it will propose …

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Gaming1 appoints Ricardo Viana to lead creative game development

Gaming1 has strengthened its game design and marketing team by appointing Ricardo Viana as its Chief Creative Officer – the first position of its kind in the company. As CCO at the Argent Group gaming and sports betting platform, Viana will take charge of the design, distribution and marketing of its global suite of over 120 titles, streamlining the development …

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